The first step in that process was the construction of a white box.
This included having a visual representation for every or most objects that would be in the scene in one form or another.
The white box would assist in understanding the world in which the animatic would be built from.
This was the first pass of the set where the story would take place.


A main focus in the cinematography was taking place in the shed out back.
This scene included our main character Danny taking refuge in the shed. Which then he gets captured.
Here is a quick look at progress we made for the shed.


We ended up having a pretty big story change which called for the team to leave behind the work being put in for the houses.
The story had moved from a chase happening outside, to a chase/hide and go seek happening inside the house.
Overall the change in story was a good thing and we moved forward to what was needed.
The construction of the interior had begun.
Again we started with a simple white box to get the overall proportions/scale/layout for the house.


From there we decided to separate the modeling of the house into designated sections so that we can slowly show the progression of each room being built.
The sections included:
The Kitchen: Erick Villarreal
The Living Room: Dominique Duff
The Boy's Room: Carlos Garcia
The Structure/Dining Room: Mutual Contribution
We will go ahead and show the progress for each section as we continue to finalize the models.
THE KITCHEN
In the early stage we decided instead modeling a complete asset one at a time and that asset being done. We chose to have an overall progression of definition in the models.
Meaning we can spend time where needed and still have the option to go back/refine models accordingly.
This was the first pass at figuring out the layout for the kitchen.

We new pretty early on what direction we wanted to go in terms of look/layout for the kitchen.
Pulling inspiration form Coraline, Paranorman, and Jurassic Park.
As for the style of the world we wanted the characters and environment to feel as they both belong together. So we made the decision to have an angular/skewed feeling to everything.
Meaning we would try to stray away from continued straight lines/curves. Adding a stylized feeling to world needed to tell our story.
The idea was that we would model everything properly first and then skew everything after.
Here is a quick updated image as we progress and refine the assets.

We plan on taking snapshots of our progression as we move forward.
We put a camera in the scene for each room. We locked and hid it so that when we need it we can easily access the same view.
We won't post every image but we will show gradual progress as we continue.
At the end of the production the team will put together a video showing all of the images put together. Showcasing our work in a time lapse form.
So for now here is the current state of the kitchen.

THE BOY'S ROOM
The boy's room is currently white boxed and will remain so. We will slowly start to fill the room and refine asset as we go. We wanted to finish the downstairs before moving on upstairs.
So for now here is the current state of the room.

THE LIVING ROOM
The living room was hugely inspired by Laika's Studios film Paranorman. From the look development done on the couches to the
THE DINING ROOM
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